Builds one persistent Three.js world driven by native scroll, planned with a world bible and a scene ledger.
36 ShaderToy-style GLSL techniques, including signed distance fields, ray marching, fluids, noise and post-processing, with a routing table.
Three.js scene setup, cameras, renderer, the object hierarchy and coordinate systems, with code patterns.
Custom GLSL in Three.js: ShaderMaterial, uniforms and common effect patterns.