Awwwards-Quality Sites
Art direction and build of motion-rich marketing and portfolio sites: honest assets, the hero, a motion system and Three.js only where it earns its place.
$ npx skills add https://craftwork.design/skills/awwwards-quality-sites -a claude-code -y
Installs into .claude/skills/awwwards-quality-sites. Add -g for every project.
SKILL.md
Build Awwwards-Quality Sites
Build a cohesive, memorable site whose visual idea, media, typography, and motion tell the same story. Treat “Awwwards quality” as an acceptance bar, never as an award or recognition claim.
1. Set the art direction
- Inspect the user's reference evidence completely before implementation. Extract only high-level traits such as hierarchy, pacing, contrast, image treatment, and motion principles.
- Generate a materially new identity, layout, copy system, imagery, and interaction language. Never reuse, trace, or closely reproduce reference assets, screenshots, source code, identity, or copy.
- Use Aura.build top asset imagery only when the user requests it or it is relevant and available. Treat it as high-level inspiration, not an asset library.
- Select and name at least one compatible installed web-design skill. Follow the smallest relevant set and avoid combining unrelated aesthetic systems.
- Write a compact direction before coding: visual thesis, hero focal asset, type hierarchy, color system, section sequence, motion narrative, chosen smooth-scroll engine, Three.js decision, and asset provenance plan.
2. Build an honest asset system
- Generate original hero or project imagery when it materially improves the concept. Use appropriately licensed media when it is stronger, and keep provenance in the site source.
- Do not draw illustrations with model-authored SVG, CSS, or canvas paths. Use original generated or appropriately licensed transparent PNG cutouts for illustrative elements. Simple authored brand marks, interface icons, data graphics, and a justified Three.js shader canvas are allowed.