Lately I’ve been seeing a lot of jelly-like UI components, so I decided to make
by JaeLately I’ve been seeing a lot of jelly-like UI components, so I decided to make my own in #glsl, running on WebGL!
I adapted the volumetric raymarching technique I use in my shaders and built a custom SDF for an iridescent keycap-style button that works as either a slider or a simple push button. The jelly feel comes from elastic easing functions that drive the SDF deformation.
The scale, rotation, background, and color palette are all fully configurable.